AI Insights · Timothy · April 2024
Top 5 Miner Games on Android in New Zealand: Q1 2024
A detailed look at the performance of the top 5 miner games on Android in New Zealand for the first quarter of 2024. Metrics include weekly downloads, revenue, and active users.
Throughout Q1 2024, the miner games category on Android in New Zealand saw varied performance across the top 5 apps. Here’s a detailed look at their weekly downloads, revenue, and active users.
Idle Miner Tycoon: Gold & Cash experienced fluctuations in weekly revenue, starting at approximately $400 in the first week of January and dipping to around $151 by mid-March, before recovering to $204 in the final week of the quarter. Weekly downloads for the game showed a declining trend initially, dropping from 1.1K in early January to 244 by early March, but saw a notable increase to 590 by the end of March. Active users followed a similar pattern, decreasing from 4.6K to around 3K mid-quarter, then rising back to 3.9K.
Merge Miners had a modest revenue performance with peaks of $17 in mid-January and $15 in late January, but generally hovered around lower values for the rest of the quarter. Downloads for this game showed an upward trend from 420 in the first week to 417 by the last week of March. Active users remained relatively stable, starting at 7.9K and ending the quarter at 7.8K, with some minor fluctuations in between.
Dig Deep had minimal revenue, with occasional small peaks of around $13 in early January and $12 in late February. Download numbers were quite variable, peaking at 437 in the last week of March, up from 166 in the first week of January. Active users showed a steady increase from 4.5K to 5.1K over the quarter.
Drill & Collect: idle mine dig saw a steady revenue stream, peaking at $73 in mid-January before settling around $25 by the end of March. Downloads started at 111 in early January, peaked at 440 by the end of January, and then gradually leveled off to around 166 by late March. Active users showed a slight increase from 2.3K to 2.4K over the quarter.
Dig Dig ASMR did not generate any revenue throughout the quarter. The game’s downloads ranged from 125 to 236, with a noticeable peak in early March. Active users remained stable, fluctuating slightly around 1K, and ending at 1.1K in the final week of March.
These insights are derived from Sensor Tower data. For more detailed analysis and insights, visit Sensor Tower's website.